

Not to mention the world is just dazzlingly beautiful. By the end of the game you don't even trust flowers and rocks anymore, you really feel like prey in this volatile ecosystem. You aren't going for a stroll, things are out to kill you. The oppressive enemy presence in the game really sells the dangerous alien planet vibe the game is going for. Sprinting and super jumping are so satisfying and smooth and of course traveling by skell is even more fun. The exploration is amazing not just because of the vast, varied, vertical level design but also the fact that it's a joy to simply move across the map. It's an absolute gem and there's no game quite like it. Japanese is so great and has a very different tone.Ī sequel is absolutely MANDATORY and anyone saying otherwise either understood nothing of the game, hates it or played through it so fast they missed 90% of it. The game needs a rerelease with dual audio. Obviously there's not much stealth mechanics beside enemies detection and you running/hiding but still.Īlso, bugs are so rare you might not see one in a whole playthrough. It's possible to play with a bit of stealth to access dangerous areas which can be fun.
Xenoblade chronicles x primordia trailblazing 3 full#
You run and jump so fast but yet it feels gigantic and full of secrets you sometimes discover only hundreds of hours later. It is rarely flat and done in a way you kind of always know where you are, almost anywhere. Last but not least, the exploration is soooo goood. So a Definitive Edition with sound options and a few other things like maybe a shop using money for materials and menu to quickly change party members, as well as a way to control experience to distribute it so you stay low level.Īnd of course, don't bother with the quest board, just check it for very rare important quest trigger, but all the good optional content is from NPC and I suggest talking to them before each mandatory chapter to see how life evolves, how people feel and so on. In some ways it has a bit of Witcher 3 feelings in its core, with a few choices and events quite unexpected during optional quests.Īs Xenoblade 1, the issues are in the details, lack of a few QoL features basically. Characters feel a bit less individual but the game is about soldiers fighting for survival so it makes sense and in the end it doesn't make it bad as you still have a strong variety of arts, skills, soul voices and so on. Arts look great, are snappy and many many effects, combos, auras. You have a bit less craziness but on the other side you get a huge boost in pace and other parts of the strategy, with dash, jump, double recast and so on. The battle system has better and worse aspects compared to 1 but keeps its core. And many people might not have the time to do do. So its greatest problem of the game is that you NEED to spend a lot of time in it to really get the full picture. It's just not your typical journey RPG and it actually makes it better thanks to it. The story is shorter as it clearly shows there's more to come and most of the game can be skipped if you just chose to not do anything optional, which is a mistake. The background seems huge thanks to the many details found in different aspects of the game. And the music by Sawano reflects that well. It feels like the first season of a very cool SF show.

Its structure makes it be a new genre in a way.
