
The properties frame colour for locked items in the room: Sets the colour of the frame that surrounds the asset properties that have been locked. The properties frame colour for unlocked items in the room: Sets the colour of the frame that surrounds the asset properties in the room editor that have not been locked. Selection frame colour for locked items in the room: Sets the colour of the frame that surrounds a selection for assets that have been locked. Highlight Colour For Inherited Tiles: Sets the highlight colour for a tile that has been inherited from a parent room. The colour for the default background layer added to new rooms: Sets the initial colour that will be selected as the default for a new background layer. The default value is on, making view boundaries visible when you open a room. However you can choose to have view boundaries invisible when you open a room by un-checking this option (the button can still be used to show them again). The initial setting for the Show Views button on opening a room: If you have views active within a room, this is shown by an outline where the view boundaries would be within the room, and the visibility of this area can be toggled using the dedicated button in the editor itself. You can switch that behaviour off here so that new rooms will have no pre-made layers. Add default layers when creating a new room - When you create any new room resource, GameMaker Studio 2 will generate a couple of "base" layers for you - a background layer and an instance layer.
Default height of a new room: Sets the initial height that will be selected as the default for a new room.Default width of a new room: Sets the initial width that will be selected as the default for a new room.The default value is 100, so each layer will be previous layer + 100 in depth. This depth is incremented by the amount given here. The amount of spacing for depth between layers: When you create multiple layers in the room editor they are automatically assigned a depth based on their position within the layer list.The chain alpha at the falloff stop distance: Sets the final alpha value after the fade out falloff point for the chain alpha.
The distance in pixels that the chain alpha stops fading out: Sets the distance from the parent window for the chain link to end fading out to.The distance in pixels that the chain alpha begins to fade out: Sets the distance from the parent window for the chain link to fade out from.The Room Editor Preferences are used to define how the room editor will look and behave.